Apr 26, 2006, 07:01 PM // 19:01
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#2
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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its all about unlinked baby, an assassin needs bigass dagger and crit to be the killer it's meant to be IMO, so no points to spare for 2ndary atts to be worthwhile. unless you have a really cool custom build in mind like some of mine lol
so the question is what unlinked skills do u like? frenzy and wild blow? veil and purge? plague touch and grenth's?
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Apr 26, 2006, 08:05 PM // 20:05
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#3
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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The most obvious pros for each are:
Warrior: Wild Blow and Frenzy
Monk: Hard Res (for PvE) and Gift of Health (those wasted crit energy gains can be used to power this extremely efficient skill).
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Apr 26, 2006, 09:12 PM // 21:12
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#4
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Academy Page
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During the event I witnessed some reasonably effective A/MOs who just pumped themselves with enchants and managed to even go toe-to-toe with some new warriors (Even with moon... *Shudders*)
But yeah, Frenzy is nice to get your combos off quicker, and Wild Blow is nice for the guaranteed crit. A lot of people are also considering the +defense skills for A/W, since Assassins have a pretty nice defense to begin with (beaten only by warrior, and tied with ranger). Also, Assassins do a great job of racking up adreniline, making escape skills such as Dash and Rush quite easy to use.
Assassins who stack conditions on their target get some use from VIM, as well, but in that case you would have to be W/A (and thus suffer a major downside for energy when VIM isn't used.)
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Apr 26, 2006, 09:19 PM // 21:19
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#5
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Krytan Explorer
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No, ViM is Tactics-based and can be run by an A/W. Flourish is Strength-based, and would be run by a W/A. Flourish Dagger Warriors have next to nothing going for them that a normal Assassin couldn't do better.
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Apr 27, 2006, 12:42 AM // 00:42
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#6
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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A/W ==> Fast and Furious, leaving your very vulnerable to attacks
A/Mo ==> A lot more sturdy than A/W, but damage isn't that much lower.
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Apr 27, 2006, 01:01 AM // 01:01
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#7
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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A/Mo aren't any sturdier than A/W, Blade. Each has nice defensive skills, and some would argue that A/W can be harder to kill than A/Mo.
In all reality Sluggs, it's basically about choosing your support line. If you're going with a conventional Daggersin, then you've basically got two choices: Tactics, or Smiting Prayers. Oddly enough, an A/W using Tactics is a lot more defensive than an A/Mo using Smiting. An Assassin has the Energy to really abuse those Smiting skills, and using Shield of Judgment and Strength of Honor alongside Daggersin essentials ('Shield of Honor' Assassin I've been working on and haven't posted yet) could provide a vicious infighter fully capable of swiftly putting even Warriors out of commision.
On the other hand, an A/W Tactical Daggersin is almost assuredly going for "Watch Yourself!" and Rush, alongside Wild Blow. This is a more methodical, strategic Assassin than the Shield of Honor type, carrying less sheer punch and more focused jabs. The prime example is Swordfisher's Appointment in Damascus, which has everything but WY!.
Comparing the pros and cons of A/W and A/Mo is comparing the pros and cons of Tactics and Smiting. Unless you're going for a Warrior-line weapon mastery in which case there's nothing more to discuss, is there?
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Apr 27, 2006, 01:33 AM // 01:33
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#8
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Ah...Strength of Honor smiting assassin....been there done that! The boost from SoH isn't that obvious, if you have a better skill to replace it, do do so.
I think Judge's Insight can be better than SoH
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